Hi @pekka.varis! Do you have a dome light? The NVIDIA developers suggested that if you do have a dome light, try changing it to env map mode, or try it in sampled lighting.
@pekka.varis
I think you should use OmniHair (export using path-traced material will turn RL hair shader into OmniHair MDL)
maybe you can export 2 time (1 real time, 1 path-traced) and change the hair material to the OmniHair
I need to stay in RTX real-time mode
are OmniHair fully support in RTX real-time ?
could @WendyGram ask the Omniverse RTX Render Lead (Ignacio ?) for this question?
I don’t know the answer neither
@pekka.varis there is a Enable Opacity Cutout
option on RL realtime export PBR mdl,
default is ON, because RTX Realtime mode didn’t support semi transparency in previous version of Create.
Maybe you could try disable opacity cutout and see if the current RTX RealTime renderer has