I want to change the animation of my character based on the speed of the prim I am attaching it to. The idea is to take the physics:angularVelocity from “imu” determine with it if the character is moving and connect the walking/standing animation to skel:animationSource accordingly.
I am having some trouble finding out how to make this switch between the animations. Is this even possible with Omnigraph? What would be the best approach to accomplish this? I couldn’t find documentation about switching paths in Omnigraph and I could use some guidance.
Thanks in advance!