# Changing any Collision setting In UE 5.4 Engine Breaks DLSS nodes upon restart

**URL:** <https://forums.developer.nvidia.com/t/changing-any-collision-setting-in-ue-5-4-engine-breaks-dlss-nodes-upon-restart/299544>\
**Category:** DLSS\
**Created:** [July 12, 2024, 2:17am UTC](https://forums.developer.nvidia.com/t/changing-any-collision-setting-in-ue-5-4-engine-breaks-dlss-nodes-upon-restart/299544 "2024-07-12T02:17:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![blaqueaddonnis](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/blaqueaddonnis/32/348109_2.png) [@blaqueaddonnis](https://forums.developer.nvidia.com/u/blaqueaddonnis)\
**Post date:** [July 12, 2024, 2:17am UTC](https://forums.developer.nvidia.com/t/changing-any-collision-setting-in-ue-5-4-engine-breaks-dlss-nodes-upon-restart/299544/1 "2024-07-12T02:17:55Z")

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LogDLSSBlueprint: Loaded DLSS-SR plugin version 3.7.2  
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter  
LogDLSSNGXVulkanRHIPreInit: GetSelectedDynamicRHIModuleName = D3D12RHI  
LogDLSSNGXVulkanRHIPreInit: VulkanRHI is not the active DynamicRHI; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge  
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave  
LogDLSS: FDLSSModule::StartupModule Enter  
LogDLSS: PluginBaseDir …/…/…/Engine/Plugins/Marketplace/Nvidia/DLSS  
LogDLSS: NGXBinariesDir …/…/…/Engine/Plugins/Marketplace/Nvidia/DLSS/Binaries/ThirdParty/Win64/  
LogDLSS: GDynamicRHIName NVIDIA D3D12  
LogDLSS: Plugin settings: NGXAppId = 0  
LogDLSS: NGX Application ID not specified, using the Project ID by default.  
LogDLSSNGXRHI: FNGXRHIModule::StartupModule Enter  
LogDLSSNGXRHI: FNGXRHIModule::StartupModule Leave  
LogDLSSNGXRHI: Searching for custom and generic DLSS binaries  
LogDLSSNGXRHI: NVIDIA NGX DLSS binary nvngx\_dlss.dll not found in search path H:\LyraStarterGame54Blank\Binaries\ThirdParty\NVIDIA\NGX\Win64  
LogDLSSNGXRHI: NVIDIA NGX DLSS binary nvngx\_dlss.dll not found in search path C:\Program Files\UE\_5.4\Engine\Binaries\Win64\Binaries\ThirdParty\NVIDIA\NGX\Win64  
LogDLSSNGXRHI: NVIDIA NGX DLSS binary nvngx\_dlss.dll found in search path C:\Program Files\UE\_5.4\Engine\Plugins\Marketplace\Nvidia\DLSS\Binaries\ThirdParty\Win64  
LogDLSSNGXRHI: DLSS model OTA update enabled  
LogDLSSNGX: [SDK]: [2024-07-11 18:59:17] [NGXSafeInitializeLog:141] App logging hooks successfully initialized  
LogDLSSNGX: [SDK]: [2024-07-11 18:59:17] [NGXLoadLibrary:269] error: failed to load NGXCore: 126 (C:\Program Files\UE\_5.4\Engine\Binaries\Win64\_nvngx.dll)  
LogDLSSNGX: [SDK]: [2024-07-11 18:59:17] [NGXLoadLibrary:269] error: failed to load NGXCore: 126 (C:\Program Files\UE\_5.4\Engine\Binaries\Win64\nvngx.dll)  
LogDLSSNGX: [SDK]: [2024-07-11 18:59:17] [NGXGetPathUsingQAI:138] Path to driverStore found using QAI: C:\Windows\System32\DriverStore\FileRepository\nv\_dispi.inf\_amd64\_5714f0dca6485379  
LogDLSSNGX: [Core]: [2024-07-11 18:59:17] [NGXSafeInitializeLog:133] App logging hooks successfully initialized  
LogDLSSNGX: [DLSS]: [2024-07-11 18:59:17] [tid:16328][NGXInitLog:219] App logging hooks successfully initialized  
LogDLSSNGX: [DLSS]: [2024-07-11 18:59:17] [tid:16328][NGXInitLog:226] Built with APP\_NAME = custom\_engine\_generic  
LogDLSSNGXD3D12RHI: NVSDK\_NGX\_D3D12\_Init\_with\_ProjectID(ProjectID = 5AF851D7468594B33E12E8AC66809885, EngineVersion=5.4, APIVersion = 0x15, Device=000002B535619D50) → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSSNGXD3D12RHI: NVSDK\_NGX\_D3D12\_Init (Log H:/LyraStarterGame54Blank/Saved/Logs/NGX/NGX\_2024.07.11-18.59.17\_C52F1AA64F53AD005265DBA1108CCBCE) → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSSNGXD3D12RHI: NVSDK\_NGX\_D3D12\_GetCapabilityParameters → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSampling\_NeedsUpdatedDriver → (1 NVSDK\_NGX\_Result\_Success), bNeedsUpdatedDriver = 0  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSampling\_MinDriverVersionMajor → (1 NVSDK\_NGX\_Result\_Success), MinDriverVersionMajor = 445  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSampling\_MinDriverVersionMinor → (1 NVSDK\_NGX\_Result\_Success), MinDriverVersionMinor = 0  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSamplingDenoising\_NeedsUpdatedDriver → (1 NVSDK\_NGX\_Result\_Success), bNeedsUpdatedDriver = 0  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSamplingDenoising\_MinDriverVersionMajor → (1 NVSDK\_NGX\_Result\_Success), MinDriverVersionMajor = 0  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSamplingDenoising\_MinDriverVersionMinor → (1 NVSDK\_NGX\_Result\_Success), MinDriverVersionMinor = 0  
LogDLSSNGXRHI: NVIDIA NGX DLSS is supported by the currently installed driver. Minimum driver version was reported as: 445.0  
LogDLSSNGXRHI: NVIDIA NGX DLSS-RR is supported by the currently installed driver. Minimum driver version was reported as: 0.0  
LogDLSSNGXRHI: Get NVSDK\_NGX\_EParameter\_SuperSampling\_Available → (1 NVSDK\_NGX\_Result\_Success), DlssAvailable = 1  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSamplingDenoising\_Available → (3134193680 NVSDK\_NGX\_Result\_FAIL\_UnsupportedParameter), DlssRRAvailable = 0  
LogDLSSNGXRHI: Get NVSDK\_NGX\_Parameter\_SuperSamplingDenoising\_FeatureInitResult → (3134193680 NVSDK\_NGX\_Result\_FAIL\_UnsupportedParameter), NVSDK\_NGX\_Parameter\_SuperSamplingDenoising\_FeatureInitResult = (3134193664 NVSDK\_NGX\_Result\_Fail)  
LogDLSSNGXRHI: NGX\_DLSS\_GET\_OPTIMAL\_SETTINGS → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSS: QualityMode -2: bSupported = 1, ResolutionFraction = 0.3330. MinResolutionFraction=0.3330, MaxResolutionFraction 0.3330  
LogDLSSNGXRHI: NGX\_DLSS\_GET\_OPTIMAL\_SETTINGS → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSS: QualityMode -1: bSupported = 1, ResolutionFraction = 0.5000. MinResolutionFraction=0.5000, MaxResolutionFraction 1.0000  
LogDLSSNGXRHI: NGX\_DLSS\_GET\_OPTIMAL\_SETTINGS → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSS: QualityMode 0: bSupported = 1, ResolutionFraction = 0.5800. MinResolutionFraction=0.5000, MaxResolutionFraction 1.0000  
LogDLSSNGXRHI: NGX\_DLSS\_GET\_OPTIMAL\_SETTINGS → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSS: QualityMode 1: bSupported = 1, ResolutionFraction = 0.6670. MinResolutionFraction=0.5000, MaxResolutionFraction 1.0000  
LogDLSSNGXRHI: NGX\_DLSS\_GET\_OPTIMAL\_SETTINGS → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSS: QualityMode 2: bSupported = 0, ResolutionFraction = 0.0000. MinResolutionFraction=0.0000, MaxResolutionFraction 0.0000  
LogDLSSNGXRHI: NGX\_DLSS\_GET\_OPTIMAL\_SETTINGS → (1 NVSDK\_NGX\_Result\_Success)  
LogDLSS: QualityMode 3: bSupported = 1, ResolutionFraction = 1.0000. MinResolutionFraction=0.9900, MaxResolutionFraction 1.0000  
LogDLSS: NumRuntimeQualityModes=5, MinDynamicResolutionFraction=0.5000, MaxDynamicResolutionFraction=1.0000  
LogDLSS: NVIDIA NGX DLSS supported 1  
LogDLSS: FDLSSDenoiserWrapper(Active) wrapping ScreenSpaceDenoiser  
LogDLSS: FDLSSModule::StartupModule Leave  
LogDLSSEditor: FDLSSEditorModule::StartupModule Enter  
LogDLSSEditor: DLSS module 00000B62EF3AB100, QueryDLSSSupport = 0 DLSSUpscaler = 00000B634A392940  
LogDLSSEditor: FDLSSEditorModule::StartupModule Leave

 ![Nodes](https://global.discourse-cdn.com/nvidia/original/4X/c/b/6/cb6b689419149d5faad418d7bc0e2d1b6aeeae1a.png)
