Hello,
I would like to know what exactly is a channel descriptor in context of Texture fetches. Basically it is one of the parameters to cudamallocArray(). I don’t know more than that… any pointers here??
Thanks for your time.
Hello,
I would like to know what exactly is a channel descriptor in context of Texture fetches. Basically it is one of the parameters to cudamallocArray(). I don’t know more than that… any pointers here??
Thanks for your time.