Character Pivot Moves but Mesh Remains Static When Using Animation Graph

Hello,

I’m currently working with Isaac Sim 4.0.0 and have set up an Animation Graph that blends several animations. I’m switching between these animations via Python code, and that part works as expected.

However, I’ve encountered an issue when attempting to translate the character in the scene. When I apply a translation to the character, the pivot point moves correctly, but the mesh itself remains fixed in place and does not move or rotate along with the pivot.

Interestingly, this problem only occurs when the Animation Graph is active. If I bypass the Animation Graph and play the animations directly, the character translates and behaves as expected.

I’m unsure why this is happening. Has anyone experienced a similar issue, or is there a known limitation or configuration step required to make the mesh follow the character transform when using the Animation Graph?

Any insights or suggestions would be greatly appreciated.

Thank you!

Hi @davitslopez sounds like something is wrong with the transformation of the mesh. Have you tried Isaac Sim 4.5 and see if this issue persists?

Due to work constraints, we’re limited to using version 4.0.0 only.

@davitslopez Could you please share all of necessary files for us to replicate the issue? Thanks

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