When you file a bug with NVIDIA. the first thing that needs to happen is for someone at NVIDIA to (reliably) reproduce the issue internally. That is why including short self-contained code for reproduction will significantly speed up progressing the issue to the analysis phase. If repro requires setting up a complex software environment, expect to iterate with the folks at NVIDIA for several rounds, as successful repro on the first try is unlikely in my experience.
Got it, thanks for the tip