# Cloud gaming - technical stats

**URL:** <https://forums.developer.nvidia.com/t/cloud-gaming-technical-stats/191304>\
**Category:** OpenGL\
**Created:** [October 5, 2021, 3:16pm UTC](https://forums.developer.nvidia.com/t/cloud-gaming-technical-stats/191304 "2021-10-05T15:16:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![r.sitz](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@r.sitz](https://forums.developer.nvidia.com/u/r.sitz)\
**Post date:** [October 5, 2021, 3:16pm UTC](https://forums.developer.nvidia.com/t/cloud-gaming-technical-stats/191304/1 "2021-10-05T15:16:34Z")

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Hi there,  
I am a student at the HTW Berlin and have started to write a master thesis about cloud gaming. In the course of this work I will of course use/test nvidia service, but this request is rather for some technical questions I still have on the subject of cloud gaming and hope that you can help me or even just know where else I can get this information.

So … Basically I would like to know the following things:

- At which layer in the network or which layer are the image data of games tapped / how does this work different from remoute control ? and is this then hooking on the DirectX layer?
- is there like an open-source scheme for the network architecture or is it all “secret” ?

i know its maybe not the right place to put these questions but the nvidia support told me to ask here

regards,  
Rainer

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**Author:** ![MarkusHoHo](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/markushoho/32/233145_2.png) [@MarkusHoHo](https://forums.developer.nvidia.com/u/MarkusHoHo)\
**Post date:** [October 6, 2021, 3:20pm UTC](https://forums.developer.nvidia.com/t/cloud-gaming-technical-stats/191304/2 "2021-10-06T15:20:21Z")

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Hello @r.sitz and welcome to the NVIDIA developer forums!

I guess you are aware already of the dedicated [GeForce NOW forums and the FAQ](https://www.nvidia.com/en-us/geforce/forums/gfn-tech-support/46/329285/geforce-now-community-owned-faq-2021-edition/)?

It does of course not answer everything, but might give you some insight.

In terms of the exact architecture this is NVIDIA proprietary technology, so I can’t give you deep, detailed insights.

But I will try to find some information we have published in the past on the topic.

Markus
