We have an AR unity project we’re streaming over Cloud XR to a mobile device.
We are finding however when post processing is enabled in unity the alpha channel seems to get lost and because of this we’re no longer able to see the camera getting rendered in the background on the mobile application.
Has anyone encountered this issue before or found a way round it… we tried restoring the alpha channel after the post processing step but ran into other problems.
I presumed the problem lied in the fact the post processing was operating on the background fragments then return an alpha value of 1.
Any help would be appreciated!