I,ve tried two ways: Windows Client and Oculus VR Client (Android) to connect to the server under the 3.1 and 3.2 version.
The following is my test environment and questions.
[Window Client]
Server: AWS EC2 Instance g4dn.xlarge
Client: Window Client(GPU GTX1080) + Meta Quest 2 (Oculus Link)
- Whether I enter “-nic ethernet -nt wan” after IP or not, the log shows always that clientNetwork: 0, topology: 1 and max VideoBitrate: 100000.
- When playing under v3.1 and v3.2, the maximum bitrate is around 70Mbps, and there is almost no difference.
[Oculus VR Client (Android)]
Server: AWS EC2 Instance g4dn.xlarge
Client: Oculus VR Client (Meta Quest 2)
- I used the command “-s IP -nic wifi5ghz -nt wan maxVideoBitrateKbps=0“ in the .txt file. I added the option “maxVideoBitrateKbps=0” to make the value unlimited. The log shows that clientNetwork and topology have correctly changed the specified network channel, but the maxVideoBitrate value remains at 100000.
- And when playing under v3.1 and v3.2, the maximum bitrate is still around 70Mbps.
My questions is:
-
Why does the result of entering -nic ethernet -nt wan in the Window Client seem invalid? But Oculus can; how to set the QoS environment and parameters by myself?
-
Is the parameter “maxVideoBitrate” the maximum bitrate that can transmit video? Is it adjustable? Currently changing this parameter has not seen any change.
Thanks!
Azure