CloudXR - Valve Index finger tracking

Hey guys! Newcomer to CloudXR, tinkering around to see what I can do before implementing into any app.
On the PCVR client, I noticed some apps and games would misposition my hands, lock my hands in the floor, or even refuse to show any hands at all. I suspect this to be due to the missing finger tracking, since most apps will only read the force sensor as grip, trigger and buttons. Is this a known issue?

Welcome to the NVIDIA CloudXR club! Yes, this is a known issue. CloudXR does not support the SteamVR skeletal input API: SteamVR Skeletal Input · ValveSoftware/openvr Wiki · GitHub. I will definitely put it on the list of user interests!

Thanks,
Greg