Hi, I’m trying to get a Kitkat bar to fall into a slot in a container, but the collision physics are not behaving as expected.
I’ve also tried changing the settings as follows, to no avail:
- enableGPUDynamics = Disabled
- collisionSystem = PCM
- solverType = TGS
- broadphaseType = MBP
Issue #2: Mesh doesn’t compute as desired in pockets - they go across the pockets rather than along the faces.
As a result, the Kitkat is not able to drop the full depth into the pocket and just floats somewhere in the middle.
I’ve tried changing the collision approximation to None and the mesh looks better, but I have to remove the PhysicsAPI prim component so I’m basically trading away physics properties to enable decent collision behaviour. Also, there is still the issue of the Kitkat passing through the wall of the container. Is there a more correct method of assigning suitable collision meshes for this application?
Here is the USD file I’ve been working with: Lunchmate_Test.usd (245.3 KB)
I couldn’t find anything in the docs about what all the different collision API settings do; are there plans to include more detail in the docs?