Hello,
how can I specify the dispatch call ID breakpoint condition for Compute Shader like it is for Pixel Shader where @drawCallId is used?
Hello,
how can I specify the dispatch call ID breakpoint condition for Compute Shader like it is for Pixel Shader where @drawCallId is used?
It seems I have found the answer: use @drawCallId variable.
Actually this variable identifies the dispatch call ID in Compute Shader Debugger.
Hi,
Glad you find the answer, ;)
Thanks
An