ComputeShdare debigging: specify compute call id

Hello,

how can I specify the dispatch call ID breakpoint condition for Compute Shader like it is for Pixel Shader where @drawCallId is used?

It seems I have found the answer: use @drawCallId variable.

Actually this variable identifies the dispatch call ID in Compute Shader Debugger.

Hi,

Glad you find the answer, ;)

Thanks
An