Configuring a 6DOF to behave like a Distance Constraint

In Unreal Engine 4, the only component exposed wraps the 6DOF constraint. Is it possible to configure the 6DOF to behave like a simple Distance Constraint? It seems as though the only joint type you can’t do with with it is the Distance Constraint?



Seems like it would be difficult to get true behavior of a distance constraint from 6DOF, because the X/Y/Z axes have separate limits that define a box-like region instead of a spherically symmetric region.