I have a simple setup of a book constrained transformation to the characters hand bone. But now the texture maps are drifting! How can I fix this?
Appears to be that this was some kind of texture variation hack by the creator of this excellent Bookworm Experiment UE scene.
I managed to hide this effect by altering the materials layer 1 contrast
& brightness values.
But still it is there. How can I make the colors stay stable on animated books?