Is a context switch between D3D11 Computer Shaders and the D3D11 graphics pipeline cheaper than a context switch between CUDA and D3D11/OpenGL graphics pipeline?
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Context Switch between CUDA and OpenGL | 1 | 1295 | August 27, 2011 | |
DirectX11 Compute Shaders Vs CUDA | 6 | 8068 | April 21, 2010 | |
Mixing shaders and CUDA | 3 | 3285 | January 11, 2009 | |
CUDA context switching overhead of current GPU | 6 | 2812 | May 5, 2024 | |
Contexts: Performance question overhead by switching the context | 3 | 2790 | February 6, 2009 | |
DX11 <> CUDA interop is slow compared to GL <> CUDA | 3 | 3029 | January 5, 2020 | |
How to use a Direct3D 2D texture as both a buffer for a render view as well as a CUDA resource? | 0 | 870 | October 10, 2023 | |
Using CUDA/CudaContexts simultanously from multiple CPU threads | 4 | 5448 | February 3, 2010 | |
Compute shader or cuda in real time scenario. | 2 | 1923 | October 2, 2014 | |
DirectX11 crash on Nvidia VGA | 3 | 1441 | May 16, 2022 |