Could not use Mark Blendshape in Maya

Seems to be a simple question. I have watched the Audio2Face tutorial videos, but things still make me frustrated these days. I just want to use the Mark Blendshape in Maya. When open male_bs_46.usd in Maya, there is nothing but a neutral head and a joint. No blendshapes is available. I am wondering how can I get the Mark template blendshapes used in Audio2Face.

Maya 2022
Audio2Face 2022.1.0-rc.3

omniverse://localhost/NVIDIA/Assets/Audio2Face/Samples/blendshape_solve/male_bs_46.usd
noblendshapes

// Warning: Could not read color set values from primvar ‘skel:skinningBlendWeights’ on mesh: /male_bs_46/neutral //
// Error: Prim /male_bs_46/neutral/browLowerL is not UsdGeomImageable. – Coding Error in Read at line 48 of C:/b/w/c24b15224f0e8d1d/UsdMaya/lib/usdMaya/translatorPrim.cpp //
// Error: Missing default xform data on USD prim </male_bs_46/neutral/browLowerL> – Runtime Error in _pushUSDXformToMayaXform at line 461 of C:/b/w/c24b15224f0e8d1d/UsdMaya/lib/usdMaya/translatorXformable.cpp //
// Error: Unable to successfully decompose matrix at USD prim </male_bs_46/neutral/browLowerL> – Runtime Error in Read at line 570 of C:/b/w/c24b15224f0e8d1d/UsdMaya/lib/usdMaya/translatorXformable.cpp //
// Error: Prim /male_bs_46/neutral/browLowerL is not UsdGeomImageable. – Coding Error in Read at line 48 of C:/b/w/c24b15224f0e8d1d/UsdMaya/lib/usdMaya/translatorPrim.cpp //
// Error: Missing default xform data on USD prim </male_bs_46/neutral/browLowerL> – Runtime Error in _pushUSDXformToMayaXform at line 461 of C:/b/w/c24b15224f0e8d1d/UsdMaya/lib/usdMaya/translatorXformable.cpp //
// Error: Unable to successfully decompose matrix at USD prim </male_bs_46/neutral/browLowerL> – Runtime Error in Read at line 570 of C:/b/w/c24b15224f0e8d1d/UsdMaya/lib/usdMaya/translatorXformable.cpp //

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