Im getting a crash on an NV670 with 320.18 driver. When using an FBO with two color 16bit RGBA color attachments specified as the glDrawBuffers, making a call to glClearBufferfv(GL_COLOR, 0, …) causes a crash.
The same call, same app running on AMD hardware works, no crash. Not sure if this is a known bug.
Any suggestions on a course of action would be helpful.
As a side question, what extension, or version of opengl brought about the glClearBuffer*() call?