i have some problems with creating and simulating particles. I properly use the same SimulationStepper as implemented in the example.
At first i initialize physx successfully and create a static solid object. (Simulation run in idle loop. And i am connected to the PVD.)
No Problems here.
Then i create Particles (at least 8.000 - 80.000) (doing that with ParticleSystem from example code), the first simulation circle succeded. I also can readout all particle buffer (position, velocity, etc) and see my solid object and all particles in the PVD.
BUT if the second simulation circle starts, the sync::wait CRASH’s. I also tested it with the DebugStepper. The same problem as already mentioned on call PxScene::fetchResults. (Physx3CHECKED_x86.dll exception).
The crash apears in the PxWorker0? Thread, in Debug and Release Version as well as x86 or x64 bit Version.
Does anybody knows such a kind of problem. Is their any solution for that problem?