I am sampling in the vertex shader from a usampler2d with texelFetch. The application runs fine but I cannot debug.
Can you reproduce this?
I am sampling in the vertex shader from a usampler2d with texelFetch. The application runs fine but I cannot debug.
Can you reproduce this?
Hi Christoph Pacher,
I write a simple sample to create a texture2D which use GL_R16UI as InternalFormat and GL_RED_INTEGER as Format, texelFetch it as usampler2D in vertex shader, seems I can work with Nsight smoothly, and debug it also smooth.
Can you show me more detail information or share me your sample?
Thanks
An