I’m working with unreal engine 5 & with the Streamline plugin.
Unfortunatly if the path to my package game or my project uses multibytes characters like so “𩸽𩹉” I get a crash from inside the StreamlineRHI library during booting.
Using “-slbinaries=debug” doesn’t trigger the crash tho.
Any help would be appreciated.
Hello there @hadrien.mosnier and welcome to the NVIDIA developer forums.
I passed this on to engineering and they could not reproduce this with the latest version of the plugin. And going by the stack trace above it does not look like you are using the latest version of the plugin.