Is it possible to create a physically accurate digital twin camera in Isaac Sim using distortion info obtained by calibrating a real world camera? If so, are there any tips or tutorials?
Also, are there any tips for getting physically accurate motion blur, or do you just have to “eyeball” it?
We are planning to have an example for this in our next release in Spring
Any updates on using the distortion parameters from a calibrated real camera?
it will be in our October release
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