I have 10 instances of a mesh with slight vertex displacements that I would like to turn into an animation inside omniverse usd composer. Is there a built-in functionality in omniverse to achieve this?
I saw that the Audio2Face app can export point cache usd files, which I can then apply to meshes with mesh correspondence using “Toolbox->Connect point” (link). So I know that the animation import/export functionality is there, but I’m not sure how to generate the animation file in the first place when I have the raw vertex coordinates at each time point.