CSAA with ARB_texture_multisample

Hi,

My game uses csaa multisampling with renderbuffers (glRenderbufferStorageMultisampleCoverageNV), but I want to switch to multisampled textures to access them directly without resolving. But I haven’t found a way to generate csaa textures. Is this possible at all?

Thanks

Hi, I’ve just arrived to the developer zone so maybe your post is already resolved.
You just have to attach a multisample texture to your FBO, and you will simply get the generated multisampled texture in your shader (using sampler2DMS).
That’s what I’m doing and it works fine.