CSAA with ARB_texture_multisample


My game uses csaa multisampling with renderbuffers (glRenderbufferStorageMultisampleCoverageNV), but I want to switch to multisampled textures to access them directly without resolving. But I haven’t found a way to generate csaa textures. Is this possible at all?


Hi, I’ve just arrived to the developer zone so maybe your post is already resolved.
You just have to attach a multisample texture to your FBO, and you will simply get the generated multisampled texture in your shader (using sampler2DMS).
That’s what I’m doing and it works fine.