The release notes specifies that float16 textures are supported in the runtime but the manual version 3.0 (page 28) says “…16-bit float (currently only supported through the driver API)…”
Which one is correct?
Thanks a lot,
The release notes specifies that float16 textures are supported in the runtime but the manual version 3.0 (page 28) says “…16-bit float (currently only supported through the driver API)…”
Which one is correct?
Thanks a lot,