A few days ago I’ve started learning CUDA and I am new to the GPU programming in general.
I’ve managed to skim through the book “CUDA by Example” to get an idea.
Currently I have a working Raytracer (C++ and SDL). What I want to do is to make it a GPU-based raytracer.
I have written my Vector class in order to try it out if all the operations work - but here is where I am stuck. There is the code:
It fails to compile test.cu and it is giving me: error MSB3721: “…blabla.” exited with error code 2
However, if I leave the vectorOperations() kernel empty it compiles without problem.
So I guess the problem must be something with the operator overloaded functions for my Vector class.
I want to note that I have no problem with running simple kernels (with fundamental data types).
I am not sure if it’s possible to call overloaded operator functions with user defined data types and I would highly appreciate if you could give me any tips about how to make the architecture of my GPU raytracer.
OS: Windows 8.1 x64
IDE: Visual Studio 2012