Cuda-gdb and texture Problem when tex1Dfetch is used?

If the function tex1Dfetch is included in my kernel, the cuda-gdb program pass over the kernel call without stopping with thread info etc.
Does cuda-gdb works when texture is used?
If I remove this function, it works normally. In emulation mode the whole program works fine. In device and debug mode, I have corrupted output from memcpy.

Check the cuda-gdb documentation. It states that kernels that use textures are not supported. Let’s hope for a fix in a future release.

Check the cuda-gdb documentation. It states that kernels that use textures are not supported. Let’s hope for a fix in a future release.

Thank you for the info, I was using the wrong User Manual (june 2009) which does not mentionned this limit.

It is the last item on the last page of User Manual (jan 2010)

Thank you for the info, I was using the wrong User Manual (june 2009) which does not mentionned this limit.

It is the last item on the last page of User Manual (jan 2010)

Does this restriction also applys to cuda-memcheck?
I am getting errors on non-existing line number!