I do not have access to the nvidia card to run/create cuda apps.
Can I use cuda on a PS3 ?
If I use the simulator of cuda to implement a computational-finance/image-processing algorithm, then is there a work-around to do a comparative study of the runtimes of the application on the cuda-simulator and the same on the single-cpu ? (I feel this study will not be possible obviously because its just a simulator i am using. Then again, any suggestions/alternative options on this might help)
I heard that one of the research groups at Georgia Tech experimented with building a PTX compiler for the cell processor (used in the PS3), but I think you’d be better off trying to get an older CUDA-enabled card to work with (even if it’s an old 8600GT or something).
There’s really no way to compare the simulator and the single-threaded CPU version, since the simulator is much slower due to the overhead of the debugging symbols and the GPU emulation. Also, if you do a lot of development on the emulator without trying it on a real hardware device, you’re probably going to end up with some nasty race conditions that you won’t find in the emulator (it’s not cycle-accurate).