I am trying to do some cross card communication with cuda running on my K20 and opengl running on my quadro but I seem to be unable to register the texture I want to use with cuda.
My code looks something like this
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize, textureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindTexture(GL_TEXTURE_2D, 0);
checkGLError(); // Passes
// This will cause an Access Violation when run from visual studio 10 debugger
cudaGraphicsGLRegisterImage(&texRes, texId, GL_TEXTURE_2D,cudaGraphicsRegisterFlagsNone);
// If ran with out debugger, cudaGetErrorString() will spit out "invalid argument"
checkCudaError();
cudaGraphicsGLRegisterImage causes an Access Violation when run from visual studio 10 debugger
but…
If ran with out debugger, cudaGetErrorString() will spit out “invalid argument”
I am not sure what the problem could be and it is made more confusing by the different error messages.
Any help will be appreciated.
thanks…