cuTexRefCreate Example


I’m experimenting with the Driver API and textures.
Could you please provide an example in which I create a texture dynamically by using the function cuTexRefCreate and
provide this texture reference to a kernel in which I can use the texture?

Otherwise I see no use of the cuTexRefCreate function.

Thanks in advance


Obviously nVidia doesn’t know how to use cuTexRefCreate? :thumbsdown:


I’m also interested in understanding how to use cuTexRefCreate() and how to pass on the created texture reference to a kernel. Did you find out more about this function?