Details:
-Tested and not working using Nvidia 660 and 1050 cards.
-The same code is working on XBox One correctly.
-Value checked using NSight and Visual Studio Graphics Debugger.
-Also checked using the following code:
// ---- Creating state
D3D11_SAMPLER_DESC state;
...
state.ComparisonFunc=D3D11_COMPARISON_LESS_EQUAL;
...
mDevice->CreateSamplerState( &samplerDesc, &state );
// Check
D3D11_SAMPLER_DESC check;
state->GetDesc ( &check );
// In PC check.ComparisonFunc==D3D11_COMPARISON_NEVER
// In XBox One check.ComparisonFunc==D3D11_COMPARISON_LESS_EQUAL