Define texture dimensions how?

OK, supposing I want to pass a pointer as 2D texture on GPU.

I do the following:

texture<float, 2, cudaReadModeElementType> pu;

	cudaArray *ca_u;

	cudaChannelFormatDesc chanDesc_mot = cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat);

	CUDA_SAFE_CALL(cudaMallocArray(&ca_u, &chanDesc_mot, size));

    CUDA_SAFE_CALL(cudaMemcpyToArray(ca_u, 0, 0, u, size, cudaMemcpyHostToDevice));

	CUDA_SAFE_CALL(cudaBindTextureToArray(pu, ca_u, chanDesc_mot));

How in hell, CUDA will know the width and the height of the texture when I’ll try to access it later with text2D(pu, x, y)?

Theres a version with diff parameters for 2d textures:
cudaMallocArray(cuarray,chandesc,width,height)
memcpytoarray stays the same.

brilliant!