I have two questions because I am having problems with the omniverse application (usd composer and isaac sim).
The first question:
When the deformale cloth is placed as shown in the image, it is observed that a small gap is left between the deformale cloth and the floor or other objects. I am wondering why the deformable cloth leaves a gap when the cube is in contact with the floor without any gaps. The deformable cloth was created by blender.
The second question:
The deformable cloth points (vertices of the object’s mesh) are shown in orange. Is it possible to get this as a numpy array using python?