I want to attempt to create a tire that behaves similarity to the real world, where it deforms under the weight of the car. I have tried using both deformable bodies and particle cloth inflation simulations and I am not having much luck. Also, I am encountering issues when trying to get the tire to stay on the hub. The hub, set as a static body, deforms and stretches when placed at the center of the tire mesh. Any help or guidance around how I can achieve this would be really appreciated. Thank you.
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