Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2

Originally published at: Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2 | NVIDIA Technical Blog

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR resolutions and frame rates can be challenging, especially when rendering at the highest quality. You can address this challenge by using variable rate shading (VRS) to focus shader resources on certain parts of…