I’m having some problems to use IADenoiser in my renderer. As you can see in the image, some bright areas is replaced by this artifacts. My render only work with LDR (float3) output and I used Color and Albedo as input maps. All channels was clamped to [0.0, 1.0]
Someone have an idea what can be wrong?
GPU: Geforce GTX 1060
CUDA Toolkit 10.1