Depth bound test

I was searching for a way to enable Depth bound test on DirectX 11.

Depth bound test is quite old
but is very useful for deferred rendering.

AMD have an extension for DirectX, there is something similar for nVidia?

I know I should resolve lighting with compute shader. :-S

The only thing I found is NvAPI_D3D11_SetDepthBoundsTest from NvApi

is the only way? There is any way to get the function from D3d device?