Depth bound test

I was searching for a way to enable Depth bound test on DirectX 11.

Depth bound test is quite old
https://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt
but is very useful for deferred rendering.

AMD have an extension for DirectX http://developer.amd.com/tools-and-sdks/graphics-development/amd-radeon-sdk/, there is something similar for nVidia?

I know I should resolve lighting with compute shader. :-S

The only thing I found is NvAPI_D3D11_SetDepthBoundsTest from NvApi
http://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/group__dx.html#ga0502f9d58555b662a3b6fcc9b61b7d2a

is the only way? There is any way to get the function from D3d device?