Depth test with real objects in AR for polygon occlusion


I have a question, are there any plans to implement depth test for polygon occlusion with real objects for AR? On the client side we already have depth information from the smartphone camera and on the server side we can stream also a depth buffer to the client and do the occlusion

Hello, we are looking at depth, it’s definitely something in the future of CloudXR, but we don’t have a timeline or specific plans yet.