I have developed the gstreamer GPU encoding on Nvidia Jetson Tx2. but now i am trying for Desktop Nvidia GPU encoding using gstreamer.
I am not able get “omxh264enc” / "nvenc"in the listed supported elements using “gst-inspect-1.0.exe”.
so, i want to do hardware encoding on* desktop GPU* using Gstreamer. similar like ffmpegs (nvenc_h264)
Kindly guide me in right direction, or any sample command line or program for desktop gpu supported encoding. Note: i am trying on laptop gpu + visual studio 2015
I have compiled gstreamer from source and created the .exe but in gst-plugins-bad I am not able to enable the cuda,cuvid, nvenc and nvdec.
Actually , How to set the path of nvidia SDK and cuda toolkit while build gst-plugins-bad ?
This is the compilation log file
configure: *** checking feature: NVIDIA CUDA API ***
checking for CUDA… no
checking for CUDA… no
checking for CUDA… no
checking for CUDA… no
checking for CUDA… no
checking for CUDA… no
checking for CUDA… no
configure: WARNING: Could not find cuda headers/libraries
checking dynlink_cuda.h usability… no
checking dynlink_cuda.h presence… no
checking for dynlink_cuda.h… no
configure: WARNING: Could not find dynlink_cuda.h
checking cuda.h usability… no
checking cuda.h presence… no
checking for cuda.h… no
configure: WARNING: Could not find cuda.h
checking cuda_runtime_api.h usability… no
checking cuda_runtime_api.h presence… no
checking for cuda_runtime_api.h… no
configure: WARNING: Could not find cuda_runtime_api.h
checking for cudaGetErrorString in -lcudart… no
configure: WARNING: Could not find cudart library
checking for cuInit in -lcuda… no
configure: WARNING: Could not find cuda library
configure: *** checking feature: nvdec ***
configure: *** for plug-ins: nvdec ***
checking nvcuvid.h usability… no
checking nvcuvid.h presence… no
checking for nvcuvid.h… no
configure: WARNING: Could not find nvcuvid.h
checking dynlink_nvcuvid.h usability… no
checking dynlink_nvcuvid.h presence… no
checking for dynlink_nvcuvid.h… no
configure: WARNING: Could not find dynlink_nvcuvid.h
checking for cuvidCtxLock in -lnvcuvid… no
configure: WARNING: Could not find library nvcuvid
configure: *** These plugins will not be built: nvdec
configure: *** checking feature: NVIDIA Encode API ***
configure: *** for plug-ins: nvenc ***
checking nvEncodeAPI.h usability… no
checking nvEncodeAPI.h presence… no
checking for nvEncodeAPI.h… no
configure: WARNING: Could not find nvEncodeAPI.h
checking for NvEncodeAPICreateInstance in -lnvidia-encode… no
configure: WARNING: Could not find library nvidia-encode
configure: *** These plugins will not be built: nvenc
Honestly, I’m not sure. Usually I just open the plugin I’m interested in with VS directly, and set the include / linker dirs myself. You may have better luck asking this on the Gstreamer developers mailing list, or in the IRC.