Does anyone know why the Dewarp Plugin was not included in the Deepstream 3.0 for Jetson. It’s a plugin I would like to use as we have a 360/fisheye camera project leveraging Xavier. It’s confusion as the plugin is supported in Deepstream 3.0 for Telsa and it’s described in all the marketing documentation as a key plugin offering for DS.
So I wonder why it wasn’t included in the 3.0 release for Jetson and if it’s coming. If it’s not coming, what was the reason that this wasn’t ported to Jetson. Was performance of the Jetson devices not capable of running (multiple stream) dewarp? If performance is not capable on TX1/2, how about Xavier?
I want to make sure I don’t waste my time implementing my own plugin and find out something Nvidia already knew about performance or that the plugin release is imminent.
Hopefully someone from Nvidia can help provide some insight.