I need to apply a “Detail Normal Map”, but that detail normal map has to be used with a different “UV Space Index” (because the detail normal map should not be tiled, but wrapped around the geometry).
I`ve already created a geometry with two UV spaces. That results in a correct placement of albedo and normal map, but the detail normal map is (of course) misplaced. When I switch then the “UV Space Index” to 1, the detail normal map is placed correctly, but then (of course) the albedo and normal maps are misplaced.
So the question is: How to define that albedo and normal maps use UV Space Index 0 and detail normal map uses UV space index 1.
Is that possible? And if yes… can anyone explain to me, how to do this?
Thank you very much