Different "UV Space Index" for different maps


I need to apply a “Detail Normal Map”, but that detail normal map has to be used with a different “UV Space Index” (because the detail normal map should not be tiled, but wrapped around the geometry).

I`ve already created a geometry with two UV spaces. That results in a correct placement of albedo and normal map, but the detail normal map is (of course) misplaced. When I switch then the “UV Space Index” to 1, the detail normal map is placed correctly, but then (of course) the albedo and normal maps are misplaced.

So the question is: How to define that albedo and normal maps use UV Space Index 0 and detail normal map uses UV space index 1.

Is that possible? And if yes… can anyone explain to me, how to do this?

Thank you very much


I believe this was resolved in another thread. If that’s not the case, please let me know and we can investigate the issue.

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