I’m looking for a hardware dev platform which I can use for assimp_view to render 3D models. They require Direct X 9.0 w Shader model 2.0 (but 3.0 preferred).
Is there any option other than Linux/Wine, or ToGL for support of Direct X for the Tegra/Jetson?
(or for that matter have any alternate suggestions? the models will be fairly complex in terms of data, on the order of 2-3million vertices and faces, with animations… though fairly simple lighting (other than openGL that is… Direct X will save me a lot of work vs openGL)).