Direct3D 11 "Adaptive VSync"

Is there a way to enable “adaptive vsync” using the D3D11 API? or the Nv API ?
I think it’s possible using EXT_swap_control_tear under OpenGL but our game uses Direct3D

Regards,

see VSYNCTEARCONTROL_ENABLE in NVAPI:
https://devtalk.nvidia.com/default/topic/548022/directx-and-direct-compute/adaptive-vsync/post/5166847/#5166847