DirectX 11 - how to do bytecode debugging of shaders? Documentation out of date?

I am trying to debug D3D11 shader bytecode without source.

According to this page:

This should be possible, under ‘Byte Code Debugging’

However it doesn’t actually say how to start debugging them.

I Ctrl-Z the app and hit Space to capture a frame. Then in Windows->Shaders I choose the pixel shader to debug (while having the draw call that uses that shader selected in the scrubber).

The next step it says to choose Windows -> Choose Graphics Focus, but that doesn’t exist in the latest version(?)

I can set breakpoints in the shader bytecode file that comes up when clicking through to the shader, however they are never hit.

What am I missing?

I also realized that most of the pixel I capture from the OM open up the resource browser but the button Debug this pixel isn’t there anymore…

I have a Pascal GPU (1060 GTX)