DirectX 12 for ray-tracing with CloudXR using Unity

We were exited to turn on proper raytracing and our Unity app when running on the desktop was already getting a good framerate with proper ray-tracing. But when we tried to run it through CloudXR it stopped and it didn’t work undtil we went to DirectX 11 where we couldn’t use the raytracing. Is there a solution to this that we have missed, like some important settings/configurations, a specific version of unity, a plugin or something? Some googling has pointed towards this being a Unity based issue.

Hi Jan-Erik,

When you started streaming the application with CloudXR were you streaming from the same desktop machine?


We made some cool demos on Unity without RTX ray tracing, but they would have been cooler with RTX-raytracing. I don’t belive the DirectX 12 issue has been resolved in Unity. Does anyone have any news on that?

We streamed from the same desktop machine.