DirectX 12 for ray-tracing with CloudXR using Unity

We were exited to turn on proper raytracing and our Unity app when running on the desktop was already getting a good framerate with proper ray-tracing. But when we tried to run it through CloudXR it stopped and it didn’t work undtil we went to DirectX 11 where we couldn’t use the raytracing. Is there a solution to this that we have missed, like some important settings/configurations, a specific version of unity, a plugin or something? Some googling has pointed towards this being a Unity based issue.

Hi Jan-Erik,

When you started streaming the application with CloudXR were you streaming from the same desktop machine?