Disabling force full composition pipeline when a specific process is running?

I wanna have “force full composition pipeline” to be disabled only when a specific process is running (and naturally to be restored once that process is closed) and I suspect the way to do that is to edit the current application profile by adding a custom boolean key. The problem is - I have no idea what the name of the key should be. Maybe something like “GLForceFullPipeline” “false”?

I’m using “force full composition pipeline” to fix screen tearing when scrolling in the web browser. However, I don’t need that feature when running a fullscreen application, that’s why I need a way to disable it when a game is running. Thus I’ll be able to return to my favorite DE, instead of staying with this glitchy Plasma thing.