Hey guys,
I use billboards for drawing spheres like in this tutorial
[url]http://www.arcsynthesis.org/gltut/Illumination/Tut13%20Purloined%20Primitives.html[/url]
but with the driver updated from 304.60 to 310.32 the spheres won’t be displayed correctly anymore. The discard in the fragment shader is totally ignored.
Source code for the tutorial can be found here: [url]https://bitbucket.org/alfonse/gltut/downloads[/url]
Driver: 310.32
Graphics cards: GTX 560 Ti and 680 Quattro (separate PCs)
nvidia-bug-report.log (495 KB)