I’ve been developing a 3D Fractal renderer using Optix, based off of the Julia demo’s method of calculating distance field intersections (find intersection with a sphere and then raymarch from the hit point, if any). I’ve noticed that if I go too close (or inside) an object raymarched with the same technique, I get camera clipping issues.
This also seems to occur even in the original Julia demo:
Does anyone have any idea why this is happening? The fact that it’s in the original demo worries me.
Any help would be greatly appreciated!