According to 6. Offline Pose Estimation Synthetic Data Generation — Omniverse Robotics documentation, distractor objects should move because of the force applied by apply_force_to_assets(). But this does not seem to be working:
Only the target object (the cracker box) moves around. The distractor objects remain stationary. I have tried increasing the force applied, but that did not help.
Fixed with a call to world.play() at the beginning of the RandomScenario iterator (next).
I’m not sure if this is a proper solution, but it’s working as expected for me now.
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