Even though DLSS FG is unsupported or turned off, there is a mismatch between the capped frame rate and the actual reported FPS. For example, I capped the in-game FPS at 30, but stat fps shows it fluctuating between 40 and 50. It looks like the t.maxfps console command isn’t working
t.Streamline.Reflex.HandleMaxTickRate=0 , Solved
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