Unreal 5.03 project
Enable RayTracing in hardware if compatible (used for Gi and Ambient occlusion)
last SteamVR server
CloudXR 3.1.1 server and client
Last DLSS2 nvidia Plugin
When we start the scene in Oculus 2 one lens is ok the other is covered by a violet frame.
withoud DLSS2 all it’s ok, but clearly the framerate is unacceptable compared to the balanced version of DLSS.
Is DLSS2 in VR really suppported by CloudXR?